

ZZT and MegaZeux are two others also worth mentioning.Īnd then there was 3D Construction Kit, another 8- and 16-bit option enabling users to build 3D worlds using Incentive Software's Freescape, which had featured in games such as Driller and Total Eclipse. SEUCK) enabled the creation of shoot-em ups, complete with a background/map editor and sprite editor, and Adventure Construction Set for 8-bit and 16-bit systems was used in the creation of tile-based adventure games. Later, Shoot'Em-Up Construction Kit (a.k.a. Back in the 1980s, 8-bit systems had a collection of tools available, such as Graphic Adventure Creator ( similar tools are available for modern platforms) and its text-only predecessor, The Quill. Using an application to create a video game is nothing new. All programs are documented really well, I could not make out a clear winner. I cannot say if one has a steeper learning curve than the others, but you should definitely check out some of these tutorials to get started.

But are these tools any good, or do they restrict the creator too much? History of Video Game Construction Kits GameSalad Construct 2 GameMaker I’m not going to lie, it definitely takes a while to learn each of the programs.
